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Read Ebook: Games for All Occasions by Blain Mary E

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Ebook has 1264 lines and 44907 words, and 26 pages

Girls form a circle and dance around one of their number. The girl in the ring turns her head gravely as a messenger advances, while the rest sing to a pleasing air--

The process is repeated calling each child by name until all of the children have so turned. Turning the head is the sign of sorrow. The game is continued by the following verse in which the lost lovers appear:

And the dancers who have all turned about, are one by one made to face the ring.

HUNT THE RING

For this game a long piece of string is required. On this a ring is threaded, and the ends of the string are knotted together. The players then take the string in their hands and form a circle, whilst one of the company, who is called the "hunter," stands in the center. The string must be passed rapidly round and round, and the players must try to prevent the "hunter" finding out who holds the ring. As soon as he has done this, he takes his place in the circle, whilst the person who held the ring becomes the "hunter."

HOT TAMALES

The "tamale" in this game is a knotted handkerchief. One player is chosen for the Hot Tamale man and stands in the center of the room while the others sit around in a circle.

The Hot Tamale man begins the game by saying, "hot tamales, hot tamales," at the same time throwing the hot tamale to some one in the circle who must throw it to another player in the circle and so on, tossing it from one to another without stopping.

The Hot Tamale man tries to catch it and if he succeeds, the one who last tossed it changes places with him and the game continues.

HUNT THE SLIPPER

The players seat themselves in a circle on the floor, having chosen one of their number to remain outside the circle. The children seated on the floor are supposed to be cobblers, and the one outside is the customer who has brought his shoe to be mended. He hands it to one of them, saying:--

"Cobbler, cobbler, mend my shoe; Get it done by half-past two."

The cobblers pass the shoe round to each other as quickly as they can, taking care that the customer does not see which of them has it. When the customer comes to get it he is told that it is not ready. He pretends to get angry and says he will take it as it is. He must then try to find it, and the cobbler who has it must try to pass it on to his neighbor without its being seen by the customer. The person upon whom the shoe is found must become the customer, whilst the customer takes his place in the circle on the floor.

HOT BOILED BEANS AND BACON

This is a game for young children. Some small article is hidden in the room, while the little one who has to find it is sent outside. This finished, the players call out together: "Hot Boiled Beans and Bacon; it's hidden and can be taken!" The little one enters and begins to hunt about for the hidden article. When she comes near to its hiding-place, the company tell her that she is getting "hot"; or if she is not near it she is told that she is "cold." That she is "very hot" or "very cold," will denote that she is very near or very far away from the object that is hidden, whilst if she is extremely near, she would be told that she was "burning." In this way the hidden object can be found, and all the children can be interested in the game by being allowed to call out whether the little one is "hot" or "cold."

HIDE AND SEEK

One child is chosen "It." This one stands by a post or in a corner which is called "base," and hides his eyes. The children decide among themselves how many he shall count while they are hiding. Suppose they choose 100, then he counts 5, 10, 15, 20, etc., until he reaches 100, and then he calls out:

"Ready or not, You shall be caught."

The children having hidden while he was counting remain perfectly still while he is hunting them. If he passes by some child without finding him, that one may run to the "base" and say "One, two, three, I'm in free!" As many children as can, try to get in "free," but if the one who is "it" sees a child, runs to the base and touches it first, calling: "One, two, three," and the child's name he has to be "it." If the child reaches the "base" first he is "free" and the game proceeds until someone is "caught." If all the children get "free" the one who is "it" again hides his eyes.

HISS AND CLAP

This is an excellent party game. One of the company goes outside the room, whilst the remainder of the players decide amongst themselves which of them he shall kneel to. When this is settled upon, the person who is outside is allowed to enter, and he kneels in front of whom he thinks is the right one. If he should make a correct guess, the company clap their hands, and the person to whom he knelt goes outside. If, however, the guess is an incorrect one, the company hiss loudly, and the guesser has to go outside, come back, and try again. Of course, it will make more amusement if when a boy is sent outside the room a girl be chosen as the person to whom he has to kneel; and the opposite if a girl be outside the room.

LONDON BRIDGE

No game has been more popular with children than this, and any summer evening, in the poorer quarters of the cities, it may still be seen how six years instructs three years in the proper way of conducting it. Two players, by their uplifted hands, form an arch, representing the bridge, under which passes the train of children, each clinging to the garments of the predecessor and hurrying to get safely by. As the last verse is sung the raised Arms of the two directors of the game descend and enclose the child who happens to be passing at the time. The prisoner is then led, still confined by the arms of her captors, to the corner which represents the prison and asked, "Will you have a diamond necklace or a gold pin?" "A rose or a cabbage?" or some equivalent question. The keepers have already privately agreed which of the two each of these objects shall represent, and, according to the prisoner's choice, he is placed behind one or the other. When all are caught, the game ends with a "Tug of War," the two sides pulling against each other; and the child who lets go, and breaks the line, is pointed at and derided. The words of the rhyme sung while the row passes under the bridge are now reduced to two lines:

London bridge is falling down, My fair lady!

London bridge is falling down, Falling down, falling down, London bridge is falling down My fair lady! You've stole my watch and kept my keys, My fair lady! Off to prison you must go, My fair lady! Take the key and lock her up, My fair lady!

MISS JENNIA JONES

The story of this is originally a love story. The young lady dies from a blighted affection and the prohibition of cruel parents.

A mother, seated, Miss Jones stands behind her chair, or reclines on her lap as if lying sick. A dancer advances from the ring.

"I've come to see Miss Jennia Jones, Miss Jennia Jones, Miss Jennia Jones-- I've come to see Miss Jennia Jones, And how is she to-day?"

"She's up stairs washing, Washing, washing-- She's up stairs washing, You cannot see her to-day."

The questions are repeated to the same air for every day of the week and Miss Jones is baking, ironing, or scrubbing. She is then sick or worse and finally is dead.

"What shall we dress her in, Dress her in, dress her in; What shall we dress her in-- Shall it be blue?"

"Blue is for sailors, So that will never do."

"What shall we dress her in, Shall it be red?" "Red is for firemen, So that will never do."

"Pink is for babies So that will never do."

"Green is forsaken, So that will never do."

"Black is for mourners, So that will never do."

"White is for dead people So that will just do."

"Where shall we bury her? Under the apple tree."

Miss Jennia Jones is "laid out" upon the floor and something white thrown over her.

After the burial is completed the children form a ring and sing:

"I dreamed I saw a ghost last night, Ghost last night, ghost last night-- I dreamed I saw a ghost last night, Under the apple tree!"

The ghost suddenly arises. The ring breaks up, the children fly with shrieks, and the one caught by the ghost is to take the part of Miss Jennia Jones in the next game.

OATS AND BEANS AND BARLEY

All the children form a ring with the exception of one player, who stands in the center. The children then dance round this one, singing the first three lines of the verses given below. At the fourth line they stop dancing and act the words that are sung. They pretend to scatter seed; then stand at ease, stamp their feet, clap their hands, and at the words: "Turn him round," each child turns round.

They then again clap hands and dance round, and when the words: "Open the ring and send one in," are sung the center child chooses a partner, who steps into the ring, and the two stand together while the other children sing the remaining verse, after which the child who was first in the centre joins the ring and the game is continued as before.

"Oats and beans and barley O! Do you or I or anyone know How oats and beans and barley grow?

"First the farmer sows his seed, Then he stands and takes his ease, Stamps his foot and claps his hands, And turns him round to view the land.

"Oats and beans and barley O! Waiting for a partner, waiting for a partner, Open the ring and send one in. Oats and beans and barley O!

"So now you're married you must obey, You must be true to all you say, You must be kind, you must be good, And help your wife to chop the wood. Oats and beans and barley O!"

PUSS IN THE CORNER

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