Read Ebook: Miller's Mind training for children Book 3 (of 3) A practical training for successful living; Educational games that train the senses by Miller William Emer
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A partly built ship covered with snow which men are shoveling away so others can go on with the work.
Speakers going from home to home calling out to people and addressing them.
Boxes of food being wound around with wire so that they cannot be wasted.
Setting a lot of men gagged and bound upon a large wheel.
Factory boss offering a wide, red, white and blue sash to the worker who makes the greatest increase in production.
Putting your savings in a large Egg and taking out Liberty Bonds.
Be original and make an effort. You will soon learn that these simple pictures will recall the points of the talk in the order in which you have arranged them. The hint is all the mind needs, if it gets the right start you will be able to say what you wish.
Review Your Studies
An excellent method of mental development is to make a practice of recalling the occurrences of the day each evening. This is especially important for students. Time should be taken to sit quietly and review the facts and ideas of the day's lessons. Here is an excellent opportunity to urge your mind to think them over for yourself. There can be little growth of knowledge without independent thinking.
Review as much in detail as possible all of today's lessons before starting on the new. One reason you do not remember more of what you see, read, or hear, is that you do not review it. Reviewing carefully will very largely increase your stock of knowledge. It is not unreasonable to expect that some of the facts or experiences of the day's work and lessons will later become as important and valuable as a business man's papers. He does not hesitate to take time in the middle of the day to file these papers, or even to carry them to the vault. Teach the child to take a few minutes in the evening and review the occurrences of the day and you will be surprised to see his mind begin to take on the retentive power of a vault.
The necessity of repetition will never be eliminated; it may by better methods be reduced to a minimum, but cannot disappear entirely. Some knowledge must be so familiar that it can be used habitually without the necessity of conscious effort, and this cannot become true without repetition.
Review Improves Observation
Another result which is far from unimportant is the fact that this effort will develop the ability and the inclination to take notice of things as they transpire. Many examples can be given of the extreme value of this exercise, as the experiences of Thurlow Weed. He had the ambition to become a politician, but lacked one necessary requisite--a retentive memory. The above idea was suggested to him by his wife. Mr. Weed practiced by recalling to his wife in the evening all the circumstances and happenings of the day. He was so greatly repaid for this effort that he continued this for many years. Mr. Weed says, "I am indebted to this discipline for a memory of unusual tenacity. I recommend this practice to all men who wish to store up facts and expect to have much to do in influencing men."
A Word to the Student
The greatest lesson of education is thought. The thing you should be striving for and working toward is the ability to think clearly, logically and deeply. One of the greatest aids is the knowledge which is stored in your brain and which you are all able to recall at will.
Your brain is not like sticking plaster, it is like putty; you must make an impression of the things you wish to retain. To make these impressions will always require an effort, no help will ever be devised which will enable you to remember without effort.
The ideas given to you in this book are aids, and you should become able to use them as such. The principles of memory are scientifically accurate and you need to become familiar with them and to use them to add to your success in study and progress.
Do not be like the carpenter who "is too busy to sharpen his tools," or like the drowning man who refused to grasp the rope because he feared it was not strong enough.
Use every idea that proves helpful and apply it in every possible way. There is no intent to give here all of the applications, but merely to give principles and to suggest one or two ways in which they have been used. The applications that are of most value to you are those you make for yourself. The principles will cover every need, if you will be resourceful in their use.
Get Out of the Rut
Make an effort. Insist upon your brain waking up and "getting on the job" and doing its share. The old method of "learning by heart" requires a maximum of time and mental effort.
This visual method requires only a minimum of time and mental effort.
Time is of the utmost value to you. Dr. James tells us that over seventy-five per cent of our Mental power is dormant, asleep. Stir yourself. Put a Maximum of Mental Effort into a Minimum of Time; develop an accurate and retentive memory--a worthy servant to be at all times relied upon--the very foundation of your success. You can work wonders with yourself by intelligent and persistent effort.
The Capacity of the Visual Memory is Unlimited.
Faith is the Atmosphere in which Success lives.
Kill Mental Laziness. It has always been fatal--it is as deadly NOW!
It Can Be Done
Somebody said that it couldn't be done, But he with a chuckle replied, That maybe it couldn't, but he would not be one To say so until he tried. So he buckled right in with a bit of a grin On his face; if he worried he hid it, He started to sing as he tackled the thing That couldn't be done--and he did it.
Somebody scoffed, "Oh, you'll never do that-- At least, no one ever has done it," But he took off his coat and he took off his hat, And the first thing we knew he'd begun it. With a bit of a grin and a lift of his chin Without any doubting or quit it He started to sing as he tackled the thing That couldn't be done--and he did it.
There are thousands to tell you it cannot be done, There are thousands to prophesy failure, There are thousands to point out, one by one, The dangers that wait to assail you; But just buckle in with a bit of a grin, Take off your coat and go to it; Just start in to sing as you tackle the thing That cannot be done--and you'll do it.
--Edgar Guest.
While you are thinking it can't be done--somebody else is doing it.
In this last chapter will be given applications of the memory principles which have been made by students. Some will be helpful to you, others will suggest ideas which you can change and adapt to your own problems.
Value of Forgetting
Sometimes it is of as great value to be able to forget as it is to be able to remember. You have seen that each time you review a mental impression it becomes stronger and more deeply implanted in the brain. When using your Hitching Post for temporary purposes refuse to see the pictures after having used them, and your Hitching Posts will be free for filling any other information.
The unfortunate or embarrassing situations of life which you wish to eliminate from your mind can be forgotten by the same process. Each time you allow this circumstance to enter your mind you see again the conditions which you are trying to forget. This is just the thing you should not do. Each time you rehearse the subject you drive it deeper and deeper into your mind.
To forget you must refuse to review or to revisualize. There must be an utter absence of this circumstance from your mind. This will require some determination upon your part, and a little application of WILL POWER, but it is not a difficult thing to accomplish. The best method of eliminating a troublesome thought is to fill your mind with a pleasant one. When there is a tendency to recall that which you wish to forget do not deny it, but rather begin immediately to think of something entirely different and keep your mind continuously upon the new thought and the old will be completely eliminated.
To Remember Playing Cards
Those who are interested in card playing will find in the following idea an excellent method of entertaining friends. It will also prove valuable in playing certain games, and above all, it is good practice for the development of your memory.
Remembering all the cards of a shuffled deck in proper order is an application of the Hitching Post idea and the Number Code. Have a word to represent each card in the deck, beginning with the first letter of the series and ending with the Code Letter for the number of the card. For example HEAD would represent 1 of Hearts, H for Heart, and D the Code Letter for 1.
In this way the 2 of Hearts would be represented by Honey; the word Hem would stand for the 3 of Hearts. The word Hero would stand for the 4 of Hearts.
In the same way a list of words may be made to represent the Spade cards, each word beginning with S to stand for the Spades, and ending in a letter of the number Code to represent the number of the card.
A similar list may be made for the Club cards, beginning with C for Clubs and for the Diamond cards beginning with D.
The following list of words has been prepared to cover the entire deck:
Card Words
Cards Spades Hearts Clubs Diamonds
Ace Seat Head Caddy Dad 2 Sun Honey Coon Dawn 3 Seam Hem Comb Dam 4 Soar Hero Cur Deer 5 Sail Heel Coal Duel 6 Sage Hash Cage Ditch 7 Sack Hog Cake Dyke 8 Safe Hive Cave Dive 9 Soup Hobo Cap Daub 10 Seeds Hods Cuts Deeds J Statute Heated Cadet Dotted Q Stein Hidden Cotton Detain K Steam Hit'em Cut'em Daytime
The second card might be the 4 of Clubs, which is represented by the word Cur, and made into a picture with the second word of the Code List, Snow.
The third card might be the 3 of Spades, in which case you would make a picture of Home and SEAM.
In a similar manner proceed to make a visual picture for each card in the pack, as you come to it, with the following word of your Code List. Then when you have gone as far as you wish, pick up the cards, being careful to keep them in the order in which you have learned them, holding them with their backs to you and their faces to those who are watching. In order to name the first card simply recall your picture with Tie which will bring to mind the word HASH, which stands for the 6 of Hearts. The second card will be Snow and CUR for the 4 of Clubs. The third card will be Home and SEAM or the 3 of Spades.
With practice you will be able to take the fifty-two cards of the deck. At first it is advisable to take only twenty or twenty-five, so that you can recall your pictures soon after they have been made. The more cards you take, the stronger picture you must make to hold it accurately in mind without review.
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