Read Ebook: On the Lady Chapel in Chester Cathedral by Blomfield George Becher
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This is a game of speed. One volunteers to be Touch, and he pursues the other players till he comes up with one of them and touches him; unless the player so touched can say, "I touch iron," or, "I touch wood," before he is touched, he becomes Touch, and must give the player who touched him a ride home. A player is liable to be touched only when running from one piece of wood or iron to another.
There is another and a better game of Touch, called "Cross Touch," which is played thus:--One volunteers to be Touch, and sallies forth from his bounds. While he is pursuing one of the players, a third player runs between him and the player pursued, and touch must then follow the one who crosses till another crosses them, and so on, till at length the whole playground will become a scene of activity and sport.
BOWLS.
This is one of the best of games for hot or cold weather, for it is excellent exercise, and requires skill and judgment. Few requisites are required for it, but a level lawn, or tolerably level field, is indispensable, as are the bowls, the Jack, and the players.
In playing bowls, partners may be chosen, if there are many players, or the game may be played by two persons. When, however, there are three or four of a side, there is more interest attached to the game. The best player of my time was the good old schoolmaster, Mr. Fenn, from whom I obtained all the particulars concerning Bowls.
Before commencing the game, the first player leads out a small white ball, called a Jack; he then lays his own balls as near to it as possible; the players then follow in succession, but no partners follow each other till the whole balls are delivered, and those who obtain the nearest points to the Jack score one for each ball.
QUOITS.
The game of Quoits resembles Bowls. It is played with flat rings of iron of various weights. At a certain number of paces apart , two circular pins of iron are driven into the ground. The players beginning the game stand at one of these pins, called the Hob, and pitch the quoits to the other, each person having two. When all the quoits are cast from one Hob, the players walk to the other and pitch to the first, and so on in succession.
WHY AND BECAUSE.
This is also a new game, and one of those that combine amusement and instruction. To play it, a king must be chosen, who is called "King of the Shy," who sets up a brick on its end and puts a stone upon it, as a mark for the players to bowl their stones at, which they do successively. When a player has bowled, if he knocks the stone off the brick, he may take up his own stone and run back to his bounds, if he can do so before the king sets his brick and stone up again; but if the King can touch the player after having set his brick up, he is obliged to answer a "Why," or be King instead of him. The "Why" must be proposed by the King, and it may either be a conundrum, or it may contain the reason of any thing, as, "Why does a stone fall to the ground?" "What makes the smoke go up the chimney?" If the player cannot answer the "Why," he is obliged to mind the shy and let the others bowl. Sometimes it will happen, that of all the boys who have bowled at the shy, not one has thrown it down; the King then looks sharply at each one who tries to take up his stone, to touch him. It generally happens, that whilst the King is pursuing one, who has taken up his stone, to touch him, all the rest take to their stones, and make off home. But it should have been said, that by the place from which they bowl, a string is stretched for a leap, over which a player running from the King is obliged to jump before he is considered home.
BOMBARDMENT OF A SNOW CASTLE.
There is no game like this for promoting warmth and exercising the ingenuity. To play this, a Snow Castle, Tower, and Fort must be constructed, and a Bombardment got up.
When the snow is on the ground, let a party go into a meadow and divide themselves into two companies, and appoint a general to each. Each company then takes up its respective position, and proceeds to build a fort and castle, for defence, on each side; the dexterity with which the work is performed, and the celerity with which it is accomplished, being much in favour of those who play. During the building of the castle, some must be employed as sharp-shooters, who must annoy the builders on each side with snow balls, and some must be employed in making a store of snow balls for the magazine. When the castle is commenced, the first thing to be done is, for several of the builders to make a roll of snow about eighteen inches in length, and as thick as his arm, and to roll this on the snow, which will attach itself to it till it forms a large ball as high as the builders's shoulders. This must be turned over on its flat side, and as many more as can be arranged in the following manner, for a fort . The foundation thus being laid, other balls not quite so large must be rolled up and laid on the former, so as to make the rampart about four feet high. Behind this, a single line of snow balls must be placed, about one foot in height, on which the attacking party may mount to discharge their balls to the castle opposite. On elevated parts of the forts, long sticks with pocket-handkerchiefs, as flags, must be raised, and in the centre, a larger flag should be placed, and it must be the object of the opposite party to demolish them with their balls. When a player wishes to throw a ball, he mounts upon one of the inner partings of snow, discharges his shot, and jumps down behind the parapet for more shot. The party on the opposite side may build their castle as they please; but each party should watch each other's movements, and build their different places of defence or annoyance in such a manner as to defend themselves and annoy the enemy in the most effective manner. It may be observed, that the fort must be so constructed with reference to the castle, that it is brought to bear on every point of it. The two ends are towers, which should be a foot higher than the ramparts, and should be made by three snow balls laid one upon the other,--the last one being turreted, with room for one boy to mount to the top, if necessary, to discharge his shots. The highest place of all, is the keep, and should be at least six feet high, with room and steps behind for two boys to mount. Convenient places should be left behind, where the ammunition should be piled up.
When the fort or castle is built, each party uses its best efforts for the demolition of the other, but no one is allowed to make use of his hands in the demolition of either castle or fort; battering-rams may alone be employed. In ancient times, battering-rams were large beams, hooped and shod with iron; but the moderns do things better, and the way in which it may be done is as follows:--A boy who volunteers to be battering-ram has his legs tied and then two other boys take him up, and, swinging him by the arms and legs, force his feet against the walls of the castle or fort to batter it down, the opposite party pouring on them, all the while, snow balls heated to a white heat from the ramparts above. Parties also may go out from one side to the other, as in playing "Hippas," mounted, and may meet in the open space and endeavour to pull each other from their horses. If a player on either side can break over the fort and capture one of the flags without being touched, he may bring it off and place it on his own ramparts as a trophy, and the party from whom the flag is captured must not replace it; but if in this act he is touched, he becomes a prisoner, and must make snow-balls for his adversaries. Every one who is thrown down, either from his horse or by any other means, is considered a dead man, and can do nothing but make snow-balls for the opposite party. When the flags are all struck on either side by being shot away, or when the men are all taken prisoners or slain, or when the ramparts are demolished, the victors may sing, "Old Rose and burn the Bellows."
BANDY BALL OR GOLF.
This game is played with a bat and a small ball; and the game consists in driving the ball into certain holes made in the ground. Sometimes these holes from first to last, are at the distance of half a mile or even more from each other. There are many intervening holes. Those who drive the ball into the greatest number of holes, of course win the game; but the ball must never be driven beyond a hole without first going into it. If the ball passes in the way beyond a hole, the player is out.
FOOT BALL.
Foot Ball is a very simple game. A large soft ball is procured , and the players having assembled and taken sides, a line is drawn across the playground, and the play commences. The object of the play is, for each party to kick the ball across the goal of the other, and to prevent it from passing their own. The party into whose bounds the ball is kicked, loses the game.
TRUSSING.
FOLLOW MY LEADER.
Follow my Leader is a very good game; and when the Leader is a droll boy, causes much fun and laughter. The leader starts off at a moderate pace, and all the other boys, in a line, one after the other, follow him. They are not only bound to follow him, but do exactly what he does. If he hops on one leg, or crawls on the ground, or coughs, or sneezes, or jumps, or rolls, or laughs, all must do the same. If any boy fail to follow his Leader, he is called the "Ass," and must be ridden by the boy next him. Sometimes the Leader will leap a ditch, climb a tree, or run into a river. But boys should be careful of very mad pranks in this sport.
BLINDMAN'S BUFF.
In this game, a person is blindfolded, and endeavours to catch any one of the players, who, if caught, is blindfolded and takes his place.
There is another Game something resembling it, called SHADOW BUFF. A piece of white linen is thrown over a line across the room; between this screen and close to the wall on one side, a candle is placed, and on the other side, Buffy is obliged to stand, while the players moving between the candle and linen show their shadows through it, and Buffy has to distinguish each person by his shadow. When he does this, the player so found out becomes Buffy and takes his place.
TIP-CAT.
For this game a piece of wood must be procured about six inches in length and two inches thick, of the following shape:--
that is, of a double curve. It will be seen by the shape of this, that it will fly up as easily as a ball when it is laid in the trap, for the striker has only to tap one end of it, and up it flies, making many a summerset as it rises; while it is performing this turn-over motion, which philosophers call the rotatory, the striker makes a blow at it and sends it whither he pleases.
The proper way to play the game, is as follows:--A large ring is made on the ground, in the middle of which the striker takes his station; he then tips the Cat and endeavours to strike it out of the ring; if he fail in this, he is out, and another player takes his place. If he strike the Cat out of the ring, he judges with his eye the distance the Cat is driven from the centre of the ring, and calls for a number, at pleasure, to be scored towards the game. The place is now measured by the stick with which the Cat is struck, and if the number called be found to exceed the same number of lengths of the cudgel, he is out, but if it does not, he obtains his call. Another method of playing, is to make four, six, or eight holes in the ground in a circular direction, at equal distances from each other, and at every hole is placed a player with his cudgel. One of the party who stands in the field, tosses the Cat to the batsman who is nearest to him, and every time the Cat is struck, the players must change their situations and run over from one hole to another in succession. If the Cat be driven to any great distance, they continue to run in the same order, and claim a score towards their game every time they quit one hole and run to another. But if the Cat be stopped by their opponents, and thrown across between any two of the holes before the player who has quitted one of them can reach the other, he is out.
JINGLING.
This game is common to the West of England, and is called a "Jingling Match." It is played by a number of players being blindfolded within a ring formed for the game, and one or two others, termed the "Jinglers," not blindfolded, with a bell fastened to their elbow, also enter the ring. The blinded players have to catch the Jingler, who moves about rapidly from place to place. He who catches the Jingler wins the game; but if after a certain time, agreed upon previously by the players, the Jingler is not caught, he is declared the victor.
FRENCH AND ENGLISH.
French and English is another good game. A rope being provided, two players stand out, and after having cleeped for first choice, select the partners. After an equal number has been selected for each side, one party attaches itself to one end of the rope, and the other party lays hold of the other: a line is then made on the ground, and each party endeavours to pull the other over this line. The party succeeding in this, wins the game.
DANGEROUS GAMES.
And now that we have given a description of some good games, it may be as well to warn our readers of some bad or foolish ones, which are either calculated to spoil their clothes, make them very dirty, or are dangerous to their limbs.
HEAP THE BUSHEL.
This is a very dangerous game, if it can be called a game. Should one boy happen to fall, it is the practice of other boys to fall upon him and to "Heap the Bushel," as it is called, all the other boys leaping on the one already down. It sometimes happens, that those underneath are seriously injured; and the sport is seldom engaged in without quarrelling among the players, and sometimes it leads to a fight.
DRAWING THE OVEN.
HOP-SCOTCH.
This is a silly game. It is calculated to wear out the shoes.
BASTING THE BEAR.
This is another silly game. A boy, who is called the "Bear," kneels down on the ground in a ring marked out, to let the other boys beat him with their twisted or knotted handkerchiefs. The master of the Bear, who holds him by the rope, endeavours to touch one of the assailants; if he succeeds in doing this, without pulling the Bear out of his circle, or letting go the rope, the player touched becomes Bear in his turn. But it is calculated to spoil the clothes of the Bear, and sometimes, should he kneel on a sharp stone, may do him much injury.
BUCK, BUCK.
GYMNASTICS.
All boys, and girls too, ought to train themselves to habits of agility, and nothing is more calculated to do this than Gymnastics, which may be rendered a source of health and amusement.
In all playgrounds, a piece of ground should be laid out; and there should be erected thereon, a couple of posts, about twenty feet apart, and sixteen feet high, which should support a plank, about a foot wide, and six inches thick; on the underside of this might be affixed a hook, from which a triangle might be swung,--this is capable of being used in a variety of ways. Two more hooks, about a foot apart, might be used for two ropes, so that the more advanced pupils could climb to the top by means of grasping a rope in each hand, and without the assistance of the feet. A pole may rise from the ground to the cross piece about midway: the pupils will be able to climb up this without the assistance of the feet. A wood ladder and rope ladder may occasionally be fastened to the beam, but may, when necessary, be taken down. A board about a foot broad may also be set up against the beam, inclining four feet from the perpendicular: the climber will grasp the sides with his hands, and placing his feet almost flat against the board, will proceed to the top: this is an advanced exercise. Another board may be set up which should be three feet broad, at least, and should slant more than the other: the pupil will run up this to the top of the beam easily, and down again. The middle of this, up to the top, should be perforated with holes about four inches apart, in which a peg may be placed: this may be in the first hole to begin with. The pupil will run up and bring this down, and then run up and put it in the second, and so on, till he has arrived at the top: then two or more pegs may be used, and it may be varied in many ways. A pole, twenty-five or thirty feet high should be erected, rather thin towards the top: at distant intervals of this, three or four pegs, as resting places, should be fastened; another pole, thicker, from about sixteen to twenty feet high, should be erected; on the top of which should be placed four projecting hooks turning on a pivot: to these hooks four ropes should be attached, reaching to within two feet from the ground. This is called the "Flying Course," from an individual taking hold of the peg at the end of each rope.
One person may cross a rope under the one in possession of another, and by pulling round hard, make the other fly over his head. Care should be taken to make the hooks at the top quite secure, for otherwise many dangerous accidents might ensue. A cross pole might also be set up, but most of the exercises for which this is used, may be performed by the triangle. On the parallel bars, several beneficial exercises may be done, and also on the bridge. This is a pole thick at one end, thin at the other, and supported at three or four feet from the ground by a post at one end and another in the middle, so that the thin end vibrates with the least touch. This, it will be evident, is an exercise for the organ of equilibrium, and exercises the muscles of the calf, of the neck, and anterior part of the neck, and those of the back, very gently. On this bridge a sort of combat may be instituted,--two persons meeting each other, giving and parrying strokes with the open hands. The string for leaping is also another very pleasing exercise. It is supported by a couple of pegs on two posts fastened in the ground. The string may be heightened and lowered at pleasure,--it may be raised as high as the leaper's head when a leaping-pole is used. Besides these arrangements, a trench about a foot and a half deep should be dug, and widening gradually from one foot to seven, for the purpose of exercising the long leap either with or without the aid of the pole. Such are the general arrangements of a gymnasium, but before the youth enters upon regular exercises, he may commence with a few preliminary ones.
FIRST COURSE.
EXERCISE 1. The pupil should hold out his hand at arm's length, until he can hold it out no longer, and repeat it until he has power in the muscles, to continue it, without fatigue, for a considerable length of time.
SECOND COURSE.
Let the pupil:--
WALKING.
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